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	<title>Comments on: Notes from Brian Winn&#8217;s &#8220;Serious Games&#8221; Talk</title>
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	<description>Integrating New Literacies into the Teaching of Writing</description>
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		<title>By: Troy Hicks</title>
		<link>http://hickstro.org/2007/02/26/notes-from-brian-winns-serious-games-talk/comment-page-1/#comment-561</link>
		<dc:creator>Troy Hicks</dc:creator>
		<pubDate>Sat, 10 Mar 2007 20:51:51 +0000</pubDate>
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		<description>Hi Lars,

Thanks for your response. I think that you make a good point here. Brian also talked, only briefly, about the uses of games in military simulations. Personally, I wonder to what extent will games:

1) Be used as a way to trace people&#039;s attitudes and behaviors? Much like MySpace is now, could someone look up your Second Life avatar, for instance, and monitor you for awhile before hiring/firing you?

2) Will we use games or, more accurately, simulations to engage in the types of discussions that we can&#039;t/won&#039;t engage in during regular working hours? For instance, are there some simulations that benefit employee learning and collaboration? Are there simulations that act as a kind of &quot;personality test&quot; like the fabled &quot;100 question surveys&quot; that some employers give?

Great questions with no clear answers.

Thanks,
Troy</description>
		<content:encoded><![CDATA[<p>Hi Lars,</p>
<p>Thanks for your response. I think that you make a good point here. Brian also talked, only briefly, about the uses of games in military simulations. Personally, I wonder to what extent will games:</p>
<p>1) Be used as a way to trace people&#8217;s attitudes and behaviors? Much like MySpace is now, could someone look up your Second Life avatar, for instance, and monitor you for awhile before hiring/firing you?</p>
<p>2) Will we use games or, more accurately, simulations to engage in the types of discussions that we can&#8217;t/won&#8217;t engage in during regular working hours? For instance, are there some simulations that benefit employee learning and collaboration? Are there simulations that act as a kind of &#8220;personality test&#8221; like the fabled &#8220;100 question surveys&#8221; that some employers give?</p>
<p>Great questions with no clear answers.</p>
<p>Thanks,<br />
Troy</p>
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		<title>By: larlin</title>
		<link>http://hickstro.org/2007/02/26/notes-from-brian-winns-serious-games-talk/comment-page-1/#comment-557</link>
		<dc:creator>larlin</dc:creator>
		<pubDate>Fri, 02 Mar 2007 22:41:22 +0000</pubDate>
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		<description>Great summary of things, thanks for sharing the notes. 
One thing that really struck me was the note under &quot;Where are serious games being used?&quot; Corporations wasn&#039;t even mentioned which to me sounds extremely strange, working for a company that have been doing it for corporations during 20 years. Maybe it is me not being aligned with the definition of serious games but blended classroom/computer simulations as well as 1-6 hour self-paced scenariosimulations, numeric business simulations as well as different kinds of learning games such as Trivia games etc for more than 30 of the Fortune 100 companies must at qualify the corporate sector to be mentioned.
Cheers,
/Lars</description>
		<content:encoded><![CDATA[<p>Great summary of things, thanks for sharing the notes.<br />
One thing that really struck me was the note under &#8220;Where are serious games being used?&#8221; Corporations wasn&#8217;t even mentioned which to me sounds extremely strange, working for a company that have been doing it for corporations during 20 years. Maybe it is me not being aligned with the definition of serious games but blended classroom/computer simulations as well as 1-6 hour self-paced scenariosimulations, numeric business simulations as well as different kinds of learning games such as Trivia games etc for more than 30 of the Fortune 100 companies must at qualify the corporate sector to be mentioned.<br />
Cheers,<br />
/Lars</p>
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