Two More SITE Sessions: Digital Photography and Social Networking

A Picture is Worth a Thousand Words: The Use of Digital Photography to Enhance Literacy Development in Young Children
Lauren Cummins, Regina Rees, and Kelly Bacroft, Youngstown State University

  • What do we know about literacy development?
    • Young children are natural storytellers, and they “write” stories through pictures
    • Children use pictures to help them remember about their story and be able to tell their story in more vivid language
    • Students write more when they are motivated
  • What do we know about digital imagery?
    • Images provide a motivating “hook” for students to get into writing
    • Photography lets children speak with pictures
    • Visual “think alouds” can helps students support the writing process
    • Learn content
  • Will the use of digital imagery to write a story increase a child’s amount of words produced and effective use of story elements?
    • Five day workshop, 1.5 hours per day
    • Urban elementary school
    • Thirteen third graders
  • Workshop outline
    • Day 1: Elements of an effective story
    • Day 2: Learning to use the cameras
    • Day 3: Choose images and storyboard
    • Day 4: Creating final story
    • Day 5: Story celebration
  • Results
    • Pre-writing sample from same prompt as compared to post showed increase in many students’ scores
      • For instance, 42 words in original story up to 107 in sample story shared here
      • Lowest increase was at least 67% and an average of 233%
    • Reflections:
      • Children tended to focus on telling about the pictures and needed more experience in storytelling with the pictures
      • Storyboards helped with the story elements
      • Most of the children took pictures of their families and this changed the story prompt for some
  • Implications
    • Children can improve their literacy skills through the use of digital imagery
    • This is especially true for urban children
    • Writing prompts need to be related to children’s read world experiences
    • Students are interested and motivated

Social Networking in PreK-6: What Are Webkinz, Club Penguin, and Other Online Communities All About?
Nancy Yost, Indiana University of Pennsylvania

  • Social networks
    • Profiles
    • Network
    • Photos
    • Videos
    • Personal Journals
    • Connecting with families and friends
  • 8.2 million 3-17 year olds were expected to visit virtual worlds in a month (eMarketer research group)
    • Where are young children going?
    • Why should we be interested? For instance, 10 million Peguin Club members.
    • They give kids a context for using social networking and instant messaging
    • Maybe we need to look at how these sites are used and figure out what’s there and how, perhaps, they can support ISTE standards and classroom connections
  • Content Analysis for Social Networking
    • Access
    • Parental Controal
    • Safety information
    • Ages for which the site is designed
    • Types of interactions allowed
    • ISTE standards addressed
    • Content standards adressed
    • User friendly?
  • Webkinz
    • Purchase a stuffed animal and get access code (then you get a one-year subscription to the website) and get to look at all the merchandise you can get virtually and for your stuffed figure
    • Parental controls to keep informed, page on safety information
    • Club house that has structured chat and they tried to have an open chat, but they closed it
    • Academic/content games in the Webkinz world
  • ISTE Standards
    • 1: Creativity and Innovation
    • 4: Critical Thinking, Problem-Solving, and Decision Making
    • 5: Digital Citizenship
  • What’s next
    • Overview of all sites, with recommendations for educational uses
    • What opportunities might we be missing by not using social networking sites in our classrooms?

Two More SITE Sessions: Teacher Trust in Technology and Podcasting in Spanish Class

Why Do Some Teachers Trust Technology and Some Don’t?
Andrea Francis, Michigan State University

  • Reasons for Exclusion
    • Lack of social and institutional support
    • Lack of funding
    • Lack of adwquate training for the task
  • Psychological Factors
    • Fear of using digital technologies
    • Inability to overcome “functional fixedness”
  • Why do some people trust technology and others don’t?
    • Trust
      • Measuring trust: benevolence, reliable, competent, honest, openness; vulnerability and confidence of the truster
      • We have measures of trust for people, but what about artifacts? Is my cell phone benevolent? Is my computer honest?
      • The protean nature of digital technology
      • Trust and the Intentional Stance (Demmet, 1987)
        • Physical stance — the apple falls because of gravity
        • Design stance — a programmer creates something for a reason
        • Intentional stance — where a human takes on the feeling that the artifacts has intentions
      • Examples
        • Turkle (1984) — story of Robert and merlin
        • Nass and Moon (2000) — computers as social actors hypothesis; following a social script
        • Mishra (2006) — praise and blame (if you praise them for a difficult task, then they have more self-confidence). Students preferred praise irrespective of the difficulty of the task
    • Trust in computers involves one party’s willingness to be vulnerable to another party based on the confidence that a digital technology is reliable and predictable.
  • Survey to capture the construct of “trust” in digital technology
    • Trust in technology in general, computers in particular, and other technologies (cell phone, GPS, etc.)
    • Reliability of particularly technologies and competence in using technologies
    • Create composite scores for trust in technology, computers, devices — look at this in relation to other variables
    • Look at predictive validity to see how teachers who use technology in classrooms may use it better when they become teachers

I Podcast, You Podcast, Together We Podcast: Podcasting as a Learning Tool in Second Language Classrooms
Kim Tohill, Blue Mountain High School, Pennsylvania, PA

  • Over half of the people had heard of podcasting, forty percent had MP3 players, only 10% actually downloaded a podcast before
  • Many teachers didn’t think that podcasting applied to their subject area, didn’t have enough time, were unfamiliar with the technology, or that the school didn’t have the materiasl
  • Language immersion for students since they are only in the Spanish classroom for a few minutes each day
    • Why not use podcasting to get them to get immersed in the language from other news and entertainment sources in the target language?
    • Podcasting as mobile language immersion; also looking at native speakers from other countries who have posted videos to YouTube
    • Students post their podcsts online so they can listen to one another and do it, rather than in front of the class or in front of the teacher
      • Many didn’t take the time to listen to themselves; some did attempt to do it again and again until they got it right
      • Most of them preferred this type of communication rather than speaking to their classmates in a language that is not thier own
      • Creates an “audio portfolio” that captures their voice over time; teacher can return to it as many times as needed
      • Field recordings and virtual tours; situational dialogues amongst more experienced speakers
      • Podcasting Links, including Gabcast and Podomatic

Notes from Three Digital Storytelling Sessions

This week, I am at SITE 2008, preparing for a presentation on Project WRITE tomorrow. Today, I will try to blog from some of the sessions (as wifi will allow). Here are three sessions on digital storytelling that I attended this morning. (I will also cross-post on the Using Technology to Tell Stories Blog):

An Instructional Design Approach for Integrating Digital Storytelling into the Classroom Using iMovie
Patrick Bell, University of Nevada, Reno

  • Project for Catholic Schools in San Francisco
    • Pre- and post-surveys for teacher indicated interests in storytelling
  • The effective digital story:
    • Uses only a few images, a few words, and fewer special effects to powrfully communicate meaning
    • Flows naturally and is limited to 2-3 minutes
    • Is supported with effective teacher training
    • Focuses on the writing and communication proess rather than just digital effects
    • Is solidly grounded in curriculum and expresses relevant content knowledge (Question: what counts as curriculum? Is this only for expository reports of content?)
  • Goals of the project
    • Implement teacher training on effective and efficient methods of integrating digital video editing technology into the classroom
    • Enable students to creat enhancements to traditional written/oral assignments using digital storytelling
  • Pedagogical concerns
    • Time contra inst on tech access
    • Availability of digital media equipment
    • Copyright issues
      • Technology, Education, and Harmonization Act (Note: See NCSU Library site on the TEACH act for more info)
        • No more than 5 images by a single artist of 10% of a collection of images may be used from an internet or copyrighted source, if attributed
  • Design, Development, and Implementation
    • Curriculum Overview
      • In proceedings paper
    • Teachers
      • 2 hour workshop using a whole group setting with guided practice and interactive group work
      • Printed materials with step-by-step guides
      • Learned on how to import, sequence, an editing music and images
      • Techniques on internet searchers, writing scripts, and storyboarding
      • Saving and rendering digital movies into condensed Quick Time format for presentation and evaluation
    • Student Project
      • Conducting valid research using the internet, books, and materials provided by the teachers (historical perspective on the Holocaust)
      • Writing a script and creating a storyboard of images and text
      • Went through same process of creating movies as teachers did
      • Learning how to cite sources and give proper attribution to collected images and music
      • Movies were presented in a whole group setting for peer review and teacher evaluation on content, flow, and impact of story
    • Evaluating the project
      • Images
        • Limit the amount of images that students collect to 10-15 images
        • Google search for large or extra large images only
        • Choice of images that can be scaled to correct size and aspect ration
        • Images should appear for at least 10 seconds
        • text should appear long enough to be read by audience
        • Images should appear alone long enough to convey impact and meaning
      • Narrative
        • Text narrative is often more efficient than audio narratives
        • Background noise can distract from the quality of the story
        • Use of audio equipment can take more time than can be practical
      • Effects
        • Simple fades and dissolves
        • Basic effect applications for motion
        • Use b/w or sepia tones for image color consistency
      • Music
        • Create own music
        • Get copyright free music
  • Conclusion
    • Effective stories captivate attention, use minimal special effects, and translate relevant content knowledge
    • They are a part of the curriculum and supported by effective teacher training
    • Enhance traditional forms of assessments

Reflections:
As I listened to this presentation, I was struck by the stark utilitarian vision of digital storytelling. In short, this seemed to be an enhanced version of writing the report that students have always been asked to do. By searching for images and creating, essentially, captions for them, then combining them into a very short movie, there is not much of the student represented here. When I think about digital storytelling, I think of the personal narrative or, at least, a much more personal take on an expository topic. This type of digital story would be easy to assess (10-15 images, appropriate captions with facts), which is not necessarily a good thing. The writing process is messy, and this is a sanitized version of digital storytelling.

“I would like to share my final with the class!” – Digital Storytelling for Education Major Students
Amy Eguchi, Bloomfield College (NJ)

  • Bloomfield College
    • Independent four-year institute of 2000 students, in NJ and near NYC
  • Introduction to Education
    • Gateway course for education majors, geared towards technology and is a hybrid course
    • Classroom management, multiple intelligences, lessong planning, inclusion, etc.
    • Self-reflection and life-long learning
  • Why digital storytelling?
    • Introduce new educational technology that students can use in their classroom
    • Introduce alternate way of self-expression
    • Create a wonderful addition to their ePortfolio
    • Make learning “fun”
  • Final assignment
    • “Your Own Journey of Learning” — create a movie that shows your learning this semester about issues in education
  • Research Questions
    • Will student choose digital storytelling as an option to express learning?
    • Whill it help them express themsleves fully?
    • Will it help them reflect on themselves more effectively?
    • Will the introdcution of DS not be helpul to our student, perhaps confusing them or making them feel less capable of themselves (not in the millennial generation, other side of the digital divide)?
  • Results
    • About half of the students choose to create digital stories and wanted to share them within and outside the class

Reflections:
This use of digital storytelling, too, was very functional, but did also show how teacher education students could compose their own stories (in particular, about learning how to teach). It was a different approach than the previous session, in that it discussed how students go through their own writing process to develop their own stories rather than reporting on other ideas. I am a bit concerned about the idea that this was done to be an “addition” to a portfolio or for “fun,” but I understand how that approach appeals to pre-service teachers. All in all, this idea could be a useful twist on the digital storytelling that I am asking students to do this year.

National Writing Project Teacher Consultants Explore Digital Storytelling
Paige Baggett, University of South Alabama

Reflections:
This was an intimate discussion with eight people, including Paige and Helen who have extensive experiences using digital storytelling. We wandered into discussions of the composing process, copyright, personal voice in narrative, uses of different digital storytelling tools, and other related ideas. Another link I forgot about: Educause’s 7 Things That You Should Know About Digital Storytelling.


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