Digital Storytelling: Enhancing Language, Visual, and Media Literacies
MRA 2009 Presentation
Ledong Li, Tingfeng Luo, Wen Wu, Fan Zhang, Oakland University
- What’s Your Story?
- Stories Surround Us
- What is digital storytelling?
- Daniel Meadows: “short personal multimedia tales told
from the heart” - Educational Use of Digital Storytelling
- Focus on specific topic and contain a particular point of
view - Topics range from personal tales recounting historical
events, exploring life in one’s own community, to the search for life
in other corners of the universe - They can vary in length, but in education they typically
last between 2-10 minutes - Procedure
- Write script
- Collect assets
- Create storyboard
- Draft, edit, and finalize
- Publish it as a movie file
- Hardware
- Computer
- External hard drive/flash drive
- Headset with microphone
- Scanner
- Digital Camera/Digital Video Camera
- Facilities with access to internet
- Software
- Movie Tools: Flash, Premiere, Photostory, Movie Maker,
iMovie - Imaging Tools: Photoshop, Photoshop Elements, iPhoto
- Audio: Audition, iTunes, Garageband, Audacity
- Players: Windows Media Player, iTunes, VLC, Flash
- Why digital storytelling?
- Storytelling has been important to individuals since the
early days of civilization - In education, storytelling remains a way to teach subtle
points and make elusive abstractions concrete - With the latest development of computers, multimedia
systems, and the Internet, “images, sounds, animations, and video
clips” can be brought together with “texts,” providing a wide range of
story formats - The Changing World
- Friedman, “The World is Flat”
- Globalization 1.0 (1492 – 1800) Countries/trade
- Globalization 2.0 (1800 – 2000) Companies/labor
- Globalization 3.0 (2000 – Present) Individuals/internet
- Moving from web 1.0 to web 2.0
- Mode: Reading to writing
- Primary Unit of Content: Page to post
- State: Static to dynamic
- Viewed through: Web browser to Browsers, RSS Readers,
phones - Architecture: Client server to web services
- Content created by: Web coders to everyone
- Domain of: Geeks to “mass amateurization”
- What does this mean for learning?
- Obvious answers
- New technologies and tools
- Different workflow processes
- Competition and expectations of end users
- Less obvious answers
- New expectations for the relationship between learners
and instructors - New modes of writing and communication
- New literacies
- Web 2.0 to Literacy 2.0
- Web 2.0 – business model focused on a service rather than
product that values participation, collaboration, and distribution - Literacy 2.0 – students are appropriating digital
applications, networks, and services; they are developing new ways of
reading, writing, viewing, listening, and recording — new ways that
embody this 2.0 environment - Literacy 2.0 necessarily involves extensive
participation, collaboration, and distribution of expertise and
intelligence - Purpose of our Study
- Engaging graduate students (in-service teachers) and
undergraduates (pre-service teachers) in how to make digital stories - Examine the potential of digital storytelling used to
enhance traditional and new literacies - Bridging literacy methods, changing perspectives, how to
inform instruction - Roles that participants played
- Writers
- Text editors
- Visual designers
- Image editors
- Voice recording specialists
- Audio editing
- Movie producers
- Impacts on education
- Practical and learner-centered
- Meets ed tech standards
- Enhances literacies: language, visual, media
- Helps build useful skills in web 2.0/literacy 2.0:
participation, collaboration, distribution
thankingyou
Good capture of the presentation I guess, gives us the idea on the focus. Especially interesting to see Web2.0 to Literacy2.0, will it be possible to share more details on this particular topic? I have been using an interesting tool
FunnelBrain which I think suits this section!