The Gap Between Life and Art: Remix Culture for Learning
Erin Reilly, University of Southern California
- Context of remix culture
- One in four online teens remix content that they find online (like songs, text, and images) and remix them into their own artistic creations
- Remixing media is a part of participatory culture; teens meaningfully connect in ways that combine media
- Music culture
- Remix and mashups of songs, combining melodies from two songs to make a new one
- Video remix
- Using preinstalled software or other web-based programs like jaycut
- Recut — take one of your favorite movies and cut it into something new (Shining)
- Political remix — Racial Equality for $29.95
- Machinima — Global Kids (using the practice of remixing to create new content based on content studied)
- Fan Vidding
- Participation Gap
- Access to tools like Wikipedia, YouTube, and networks for collaboration changes the game
- We in teacher education, K-12 classrooms, and other educational settings need to encourage learning in a participatory culture
- We need to work in the gap between life and school
- We are now reading a transmedia story, writing across networks, participating in games
- Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (Jenkins et al., 2006)
- To develop a remix…
- The creator must consider how the original source is related to a new context
- Edutopia: Digital Generation Project (Nicole Pinkert’s project: Digital Youth Network)
- Geeking out, messing around, and hanging around (Ito et al)
- McLuhan — media as an extension of ourselves
- How do I get started?
- Trying to think about the logistical and ethical challenges of creating new media: Media Makers Challenges
- Transmedia characters, such as the ones from Heros (video of Heroes creator Tim Kring on transmedia storytelling)
- How to do this in the classroom? Invite your students to create character profiles on Twitter, invite them to create new texts from the characters’ perspective
- Begin by learning about these ideas for self-education, then moving into classroom and after school programs
- Be conservative in content, but radical in approach
- What’s essential, what can be transferred into a new medium?
- Reading a remix strategy
- Communities of Practice to Join
- Notes from Q&A
- New Media Early Adopters Group in New Hampshire
- Reading in a Participatory Culture
- It is very important to have a community of practice, and if we leave students and teachers out of this community they will not gain as much.
- The process is messy; we need to recognize and embrace this.
- We are so tied to the idea that things have to be perfect, but they do not. We need to know that things can be messy.
- Henry Jenkins’ idea of transmedia storytelling is now appearing in a major federal grant
- CAST from Harvard – UDL Bookbuilder
- Play as a new media literacy
- Thinking about 21st century assessment with Jim Gee’s project
- Dan Pink’s book, Drive — autonomy, mastery, and purpose as motivators
- Authorship, ownership, copyright, and fair use
- New media literacy of appropriation, and how to deal with that — three modules on the new media literacy library deal with this
- People don’t understand the context of fair use — check out Renee Hobbs and the Temple Media Education Lab
- Study from Matt Levinson on laptop integration, From Fear to Facebook
- Berkman Center for Internet and Society at Harvard
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Erin Reilly speaks eloquently on the need for interactive education. Today studtents hae an unparralled advantqage in not only learning the ‘r’s but developing their intuitive nature leading to a better understanding if the world around them. Moreover, interactive particiaption will not only develop but discover new talents and creativity that might otherwise remain hidden\ – they open up. . Merging the various technogies, webbased programs and media establsihes a platform that educators can include in their tradional time proven lesson plans.
Insightful points. I am going to want a good amout of time to examine this info.